How much does a gaming pc cost to run?

A 500-watt unit running 4 hours a day costs about $11.30 a month at 18.83¢ per kWh. Change the inputs for your equipment and local rate.

Updated July 16, 2026EIA residential rate data

Calculate your cost

Start with a representative input, then edit all three numbers.

18.83¢/kWh U.S. average
W
hr
¢/kWh
$11.30/ month
$0.38/ day
$137.46/ year

This setup uses about 60 kWh in a 30-day month.

Runtime comparison
ScheduleHours/dayCost/month
Half runtime2$5.65
Starting point4$11.30
Longer runtime6$16.95

Same 500-watt input and 18.83¢/kWh rate; only runtime changes.

The quick formula

0.5 kW × 4 hours × $0.1883 = $0.38 per day

Convert watts to kilowatts, multiply by the active hours used each day, then multiply by the electricity price in dollars per kWh. Multiply the daily result by 30 for the monthly estimate shown above.

How to read this estimate

A gaming PC changes power draw with the game, frame rate, graphics settings, and hardware. The power supply's label shows its maximum capacity, not the computer's constant consumption, so a wall meter gives the best personal estimate.

The starting values keep this page useful before you have a label or meter reading. They do not describe every model, climate, operating mode, or household.

What changes the cost?

  1. 01

    GPU and CPU load, frame rate, and graphics settings

  2. 02

    Monitor count, display brightness, and peripheral devices

  3. 03

    Idle time, sleep settings, and power-supply efficiency

Ways to spend less

  • Cap unnecessary frame rates and use balanced power settings.
  • Enable sleep after a short idle period.
  • Turn off secondary displays and accessories when they are not needed.

Rate source U.S. Energy Information Administration, Electricity Retail Sales

EIA calculates average retail revenue per kilowatt-hour from reported residential sales and revenue. It is a statewide monthly average, not a quoted utility tariff, and an individual bill may also include fixed fees, tiers, taxes, riders, or time-of-use pricing.

Source period 2026-04 · retrieved July 16, 2026.